SDL
3.0
Here is a list of all macros with links to the files they belong to:
- p -
SDL_PATCHLEVEL :
SDL_version.h
SDL_PEN_AXIS_BIDIRECTIONAL_MASKS :
SDL_pen.h
SDL_PEN_AXIS_CAPABILITY :
SDL_pen.h
SDL_PEN_AXIS_DISTANCE_MASK :
SDL_pen.h
SDL_PEN_AXIS_PRESSURE_MASK :
SDL_pen.h
SDL_PEN_AXIS_ROTATION_MASK :
SDL_pen.h
SDL_PEN_AXIS_SLIDER_MASK :
SDL_pen.h
SDL_PEN_AXIS_XTILT_MASK :
SDL_pen.h
SDL_PEN_AXIS_YTILT_MASK :
SDL_pen.h
SDL_PEN_CAPABILITY :
SDL_pen.h
SDL_PEN_DOWN_MASK :
SDL_pen.h
SDL_PEN_ERASER_MASK :
SDL_pen.h
SDL_PEN_FLAG_AXIS_BIT_OFFSET :
SDL_pen.h
SDL_PEN_FLAG_DOWN_BIT_INDEX :
SDL_pen.h
SDL_PEN_FLAG_ERASER_BIT_INDEX :
SDL_pen.h
SDL_PEN_FLAG_INK_BIT_INDEX :
SDL_pen.h
SDL_PEN_INFO_UNKNOWN :
SDL_pen.h
SDL_PEN_INK_MASK :
SDL_pen.h
SDL_PEN_INVALID :
SDL_pen.h
SDL_PEN_MOUSEID :
SDL_pen.h
SDL_PEN_TIP_ERASER :
SDL_pen.h
SDL_PEN_TIP_INK :
SDL_pen.h
SDL_PI_D :
SDL_stdinc.h
SDL_PI_F :
SDL_stdinc.h
SDL_PIXELFLAG :
SDL_pixels.h
SDL_PIXELFORMAT_BGR888 :
SDL_oldnames.h
SDL_PIXELFORMAT_RGB888 :
SDL_oldnames.h
SDL_PixelFormatEnumToMasks :
SDL_oldnames.h
SDL_PIXELLAYOUT :
SDL_pixels.h
SDL_PIXELORDER :
SDL_pixels.h
SDL_PIXELTYPE :
SDL_pixels.h
SDL_PointInFRect :
SDL_oldnames.h
SDL_POLLSENTINEL :
SDL_oldnames.h
SDL_PREALLOC :
SDL_surface.h
SDL_PRESSED :
SDL_events.h
SDL_PRINTF_FORMAT_STRING :
SDL_stdinc.h
SDL_PRINTF_VARARG_FUNC :
SDL_stdinc.h
SDL_PRINTF_VARARG_FUNCV :
SDL_stdinc.h
SDL_PRIs32 :
SDL_stdinc.h
SDL_PRIs64 :
SDL_stdinc.h
SDL_PRIu32 :
SDL_stdinc.h
SDL_PRIu64 :
SDL_stdinc.h
SDL_PRIx32 :
SDL_stdinc.h
SDL_PRIX32 :
SDL_stdinc.h
SDL_PRIx64 :
SDL_stdinc.h
SDL_PRIX64 :
SDL_stdinc.h
SDL_PROPERTY_RENDERER_CREATE_NAME_STRING :
SDL_render.h
SDL_PROPERTY_RENDERER_CREATE_PRESENT_VSYNC_BOOLEAN :
SDL_render.h
SDL_PROPERTY_RENDERER_CREATE_SURFACE_POINTER :
SDL_render.h
SDL_PROPERTY_RENDERER_CREATE_WINDOW_POINTER :
SDL_render.h
SDL_PROPERTY_RENDERER_D3D11_DEVICE_POINTER :
SDL_render.h
SDL_PROPERTY_RENDERER_D3D12_COMMAND_QUEUE_POINTER :
SDL_render.h
SDL_PROPERTY_RENDERER_D3D12_DEVICE_POINTER :
SDL_render.h
SDL_PROPERTY_RENDERER_D3D9_DEVICE_POINTER :
SDL_render.h
SDL_PROPERTY_TEXTURE_CREATE_ACCESS_NUMBER :
SDL_render.h
SDL_PROPERTY_TEXTURE_CREATE_D3D11_TEXTURE_POINTER :
SDL_render.h
SDL_PROPERTY_TEXTURE_CREATE_D3D11_TEXTURE_U_POINTER :
SDL_render.h
SDL_PROPERTY_TEXTURE_CREATE_D3D11_TEXTURE_V_POINTER :
SDL_render.h
SDL_PROPERTY_TEXTURE_CREATE_D3D12_TEXTURE_POINTER :
SDL_render.h
SDL_PROPERTY_TEXTURE_CREATE_D3D12_TEXTURE_U_POINTER :
SDL_render.h
SDL_PROPERTY_TEXTURE_CREATE_D3D12_TEXTURE_V_POINTER :
SDL_render.h
SDL_PROPERTY_TEXTURE_CREATE_FORMAT_NUMBER :
SDL_render.h
SDL_PROPERTY_TEXTURE_CREATE_HEIGHT_NUMBER :
SDL_render.h
SDL_PROPERTY_TEXTURE_CREATE_OPENGL_TEXTURE_NUMBER :
SDL_render.h
SDL_PROPERTY_TEXTURE_CREATE_OPENGL_TEXTURE_U_NUMBER :
SDL_render.h
SDL_PROPERTY_TEXTURE_CREATE_OPENGL_TEXTURE_UV_NUMBER :
SDL_render.h
SDL_PROPERTY_TEXTURE_CREATE_OPENGL_TEXTURE_V_NUMBER :
SDL_render.h
SDL_PROPERTY_TEXTURE_CREATE_OPENGLES2_TEXTURE_NUMBER :
SDL_render.h
SDL_PROPERTY_TEXTURE_CREATE_OPENGLES2_TEXTURE_U_NUMBER :
SDL_render.h
SDL_PROPERTY_TEXTURE_CREATE_OPENGLES2_TEXTURE_UV_NUMBER :
SDL_render.h
SDL_PROPERTY_TEXTURE_CREATE_OPENGLES2_TEXTURE_V_NUMBER :
SDL_render.h
SDL_PROPERTY_TEXTURE_CREATE_WIDTH_NUMBER :
SDL_render.h
SDL_PROPERTY_TEXTURE_D3D11_TEXTURE_POINTER :
SDL_render.h
SDL_PROPERTY_TEXTURE_D3D11_TEXTURE_U_POINTER :
SDL_render.h
SDL_PROPERTY_TEXTURE_D3D11_TEXTURE_V_POINTER :
SDL_render.h
SDL_PROPERTY_TEXTURE_D3D12_TEXTURE_POINTER :
SDL_render.h
SDL_PROPERTY_TEXTURE_D3D12_TEXTURE_U_POINTER :
SDL_render.h
SDL_PROPERTY_TEXTURE_D3D12_TEXTURE_V_POINTER :
SDL_render.h
SDL_PROPERTY_TEXTURE_OPENGL_TEX_H_FLOAT :
SDL_render.h
SDL_PROPERTY_TEXTURE_OPENGL_TEX_W_FLOAT :
SDL_render.h
SDL_PROPERTY_TEXTURE_OPENGL_TEXTURE_NUMBER :
SDL_render.h
SDL_PROPERTY_TEXTURE_OPENGL_TEXTURE_TARGET :
SDL_render.h
SDL_PROPERTY_TEXTURE_OPENGL_TEXTURE_U_NUMBER :
SDL_render.h
SDL_PROPERTY_TEXTURE_OPENGL_TEXTURE_UV_NUMBER :
SDL_render.h
SDL_PROPERTY_TEXTURE_OPENGL_TEXTURE_V_NUMBER :
SDL_render.h
SDL_PROPERTY_TEXTURE_OPENGLES2_TEXTURE_NUMBER :
SDL_render.h
SDL_PROPERTY_TEXTURE_OPENGLES2_TEXTURE_TARGET :
SDL_render.h
SDL_PROPERTY_TEXTURE_OPENGLES2_TEXTURE_U_NUMBER :
SDL_render.h
SDL_PROPERTY_TEXTURE_OPENGLES2_TEXTURE_UV_NUMBER :
SDL_render.h
SDL_PROPERTY_TEXTURE_OPENGLES2_TEXTURE_V_NUMBER :
SDL_render.h
SDL_PROPERTY_WINDOW_ANDROID_SURFACE_POINTER :
SDL_video.h
SDL_PROPERTY_WINDOW_ANDROID_WINDOW_POINTER :
SDL_video.h
SDL_PROPERTY_WINDOW_COCOA_METAL_VIEW_TAG_NUMBER :
SDL_video.h
SDL_PROPERTY_WINDOW_COCOA_WINDOW_POINTER :
SDL_video.h
SDL_PROPERTY_WINDOW_CREATE_ALWAYS_ON_TOP_BOOLEAN :
SDL_video.h
SDL_PROPERTY_WINDOW_CREATE_BORDERLESS_BOOLEAN :
SDL_video.h
SDL_PROPERTY_WINDOW_CREATE_COCOA_VIEW_POINTER :
SDL_video.h
SDL_PROPERTY_WINDOW_CREATE_COCOA_WINDOW_POINTER :
SDL_video.h
SDL_PROPERTY_WINDOW_CREATE_FOCUSABLE_BOOLEAN :
SDL_video.h
SDL_PROPERTY_WINDOW_CREATE_FULLSCREEN_BOOLEAN :
SDL_video.h
SDL_PROPERTY_WINDOW_CREATE_HEIGHT_NUMBER :
SDL_video.h
SDL_PROPERTY_WINDOW_CREATE_HIDDEN_BOOLEAN :
SDL_video.h
SDL_PROPERTY_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEAN :
SDL_video.h
SDL_PROPERTY_WINDOW_CREATE_MAXIMIZED_BOOLEAN :
SDL_video.h
SDL_PROPERTY_WINDOW_CREATE_MENU_BOOLEAN :
SDL_video.h
SDL_PROPERTY_WINDOW_CREATE_METAL_BOOLEAN :
SDL_video.h
SDL_PROPERTY_WINDOW_CREATE_MINIMIZED_BOOLEAN :
SDL_video.h
SDL_PROPERTY_WINDOW_CREATE_MOUSE_GRABBED_BOOLEAN :
SDL_video.h
SDL_PROPERTY_WINDOW_CREATE_OPENGL_BOOLEAN :
SDL_video.h
SDL_PROPERTY_WINDOW_CREATE_PARENT_POINTER :
SDL_video.h
SDL_PROPERTY_WINDOW_CREATE_RESIZABLE_BOOLEAN :
SDL_video.h
SDL_PROPERTY_WINDOW_CREATE_TITLE_STRING :
SDL_video.h
SDL_PROPERTY_WINDOW_CREATE_TOOLTIP_BOOLEAN :
SDL_video.h
SDL_PROPERTY_WINDOW_CREATE_TRANSPARENT_BOOLEAN :
SDL_video.h
SDL_PROPERTY_WINDOW_CREATE_UTILITY_BOOLEAN :
SDL_video.h
SDL_PROPERTY_WINDOW_CREATE_VULKAN_BOOLEAN :
SDL_video.h
SDL_PROPERTY_WINDOW_CREATE_WIDTH_NUMBER :
SDL_video.h
SDL_PROPERTY_WINDOW_CREATE_WIN32_HWND_POINTER :
SDL_video.h
SDL_PROPERTY_WINDOW_CREATE_WIN32_PIXEL_FORMAT_HWND_POINTER :
SDL_video.h
SDL_PROPERTY_WINDOW_CREATE_X11_WINDOW_NUMBER :
SDL_video.h
SDL_PROPERTY_WINDOW_CREATE_X_NUMBER :
SDL_video.h
SDL_PROPERTY_WINDOW_CREATE_Y_NUMBER :
SDL_video.h
SDL_PROPERTY_WINDOW_KMSDRM_DEVICE_INDEX_NUMBER :
SDL_video.h
SDL_PROPERTY_WINDOW_KMSDRM_DRM_FD_NUMBER :
SDL_video.h
SDL_PROPERTY_WINDOW_KMSDRM_GBM_DEVICE_POINTER :
SDL_video.h
SDL_PROPERTY_WINDOW_UIKIT_METAL_VIEW_TAG_NUMBER :
SDL_video.h
SDL_PROPERTY_WINDOW_UIKIT_WINDOW_POINTER :
SDL_video.h
SDL_PROPERTY_WINDOW_VIVANTE_DISPLAY_POINTER :
SDL_video.h
SDL_PROPERTY_WINDOW_VIVANTE_SURFACE_POINTER :
SDL_video.h
SDL_PROPERTY_WINDOW_VIVANTE_WINDOW_POINTER :
SDL_video.h
SDL_PROPERTY_WINDOW_WAYLAND_DISPLAY_POINTER :
SDL_video.h
SDL_PROPERTY_WINDOW_WAYLAND_EGL_WINDOW_POINTER :
SDL_video.h
SDL_PROPERTY_WINDOW_WAYLAND_REGISTRY_POINTER :
SDL_video.h
SDL_PROPERTY_WINDOW_WAYLAND_SURFACE_POINTER :
SDL_video.h
SDL_PROPERTY_WINDOW_WAYLAND_XDG_POPUP_POINTER :
SDL_video.h
SDL_PROPERTY_WINDOW_WAYLAND_XDG_POSITIONER_POINTER :
SDL_video.h
SDL_PROPERTY_WINDOW_WAYLAND_XDG_SURFACE_POINTER :
SDL_video.h
SDL_PROPERTY_WINDOW_WAYLAND_XDG_TOPLEVEL_POINTER :
SDL_video.h
SDL_PROPERTY_WINDOW_WIN32_HDC_POINTER :
SDL_video.h
SDL_PROPERTY_WINDOW_WIN32_HWND_POINTER :
SDL_video.h
SDL_PROPERTY_WINDOW_WIN32_INSTANCE_POINTER :
SDL_video.h
SDL_PROPERTY_WINDOW_WINRT_WINDOW_POINTER :
SDL_video.h
SDL_PROPERTY_WINDOW_X11_DISPLAY_POINTER :
SDL_video.h
SDL_PROPERTY_WINDOW_X11_SCREEN_NUMBER :
SDL_video.h
SDL_PROPERTY_WINDOW_X11_WINDOW_NUMBER :
SDL_video.h
SDL_PT_GUARDED_BY :
SDL_mutex.h
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